Skip to main content
Department of English
Search
Log in
Navigation
About
Current Office Hours
Diversity Resources
English Library
Faculty Statement Archives
Internal Dept Resources
Medieval and Early Modern Studies
University Writing Program
Video Guides & Worksheets
Visit us on Facebook
Major/Minor in English
Advising
Creative Writing Application
Honors Program
Internships
Literary Magazines
Major Requirements Guide & FAQ
Minor Requirements
Study Abroad
Why Major in English?
MFA in Creative Writing
Admissions
Events, Prizes, and Resources
MFA Program Faculty
Newly Admitted Grad Students
Resources
Ph.D. in Literature
About
Admissions
Newly Admitted Grad Students
PhD Alumni Directory
Resources
Courses & Schedules
People
News & Events
Off the Syllabus Podcast
Recent News
Contests
Contest Winners
Previous Contest Winners
Newsletters
You are here
Home
»
Courses & Schedules
English 172 - Fall, 2018
Video Games & Culture (Cross-listed w/ CTS/STS)
Class Information
Instructor:
Boluk, Stephanie/LeMieux, Patrick,
Time:
TR 3:10-4:30
Location:
2 Wellman
Description
Rather than treat “videogames and culture” as two distinct categories that play off one another, in this large lecture and in discussion sections we will examine the community histories and material practices that have evolved alongside videogames as a mass medium, cultural commodity, and digital technology.
We will challenge the seemingly self-evident differences between play and production, leisure and labor, form and function, and freedom and control through a quarter-long investigation of the concept of “metagaming.” Metagames are the games we play in, on, around, and through videogames. From the most complex player practices to the simple decision to press start, just as there are no videogames without culture, there are no games without metagames. And although the term “metagame” has a long history–from Cold War mind games in the 1940s to countercultural role-playing games in the 1970s to collectable card games in the 1990s–the concept has taken on renewed importance and political urgency with the rise of social media, streaming video, and sharing services in the twenty-first century.
From speedrunning The Legend of Zelda to making a living playing League of Legends and from modding miniature computers in Minecraft to laundering money through Team Fortress 2, in this class we will document and theorize histories of play through the concept of metagaming and a rigorous engagement with academic disciplines such as media studies, games studies, software studies, platform studies, and code studies. We will also put these theories into practice by close playing videogames, streaming speedruns, audio reviewing audiogames, commentating competitions, and making metagames together.